SEGA Europe · Rovio · Wargaming · IO Interactive · Rare
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Game developer making PC and console games, and high-quality prototypes for larger developers and publishers.
Recommendations
During the period I worked with Johnni he was tasked with for a wide range of responsibilities. These included conceptual work, 3d modelling and texturing, managing a full production team of artists, and setting up and managing an outsourced pipeline and production. I am happy to say that Johnni performed all the above with a high level of competence. If I was to sum up Johnni in a few words: fast, pragmatic, high level of technical skills, very hard working and a great eye for aesthetics. If you get the chance hire him straight away!
Johnni is the best artist I've ever had the pleasure of working with, and has immeasurably shaped my own career in the time I spent working alongside him. A gifted and tremendously talented artist, an all-round nice guy Johnni is a true inspiration to work with. I would love to be able to work alongside him again, some time in the future.
Johnni is an extremely talented artist, and has the charisma, the diplomacy, and the know-how to be an exceptional leader. I had the pleasure of working under and with him for about two years, and I only have good things to say about the experience. You'll be hard pressed to find a better artist once he gets his hands dirty himself, and he inspires those around him to give everything they got through excellent feedback and teamwork. I cannot recommend Johnni enough, and I am proud to consider him my friend.
I've had the good fortune to work with Johnni Christensen as Lead Artist during our time at Press Play Games. Johnni is a rare talent who can deliver excellent quality in concept as well as 3D art. His extensive experience in game development shines through in the way he can construct a consistent art style across all disciplines, guiding his work and team from idea to in-game. Both as a person and an artist he inspires and delights.
Johnni is an incredibly skilled artist that I have had the pleasure working under at Press Play. Besides just knowing what looks good and delivering on it, Johnni has been in this game since polygons were counted in hundreds and not millions. This gives him experience and skills of the highest standard. It has been very inspiring working with and artist with such a solid foundation. Johnni is also a great colleague who always meets you with a smile. I can definitely recommend Johnni for your team.
I worked alongside Johnni for a number of years at Rare and he is without doubt the most talented person I have ever worked with. Johnni is a truly gifted artist with an amazing ability to perform every art discipline involved with game development exceptionally well; he simply has no weakness! Everybody had tremendous respect and admiration for Johnni which was due in large part to his warm and affable nature and his equitable treatment of graduates and directors alike. I highly recommend Johnni and yearn for the day when we can work together again and produce something amazing.
Johnni is without doubt the best artist I have ever worked with. He exemplifies the complete artist and his skills encompass all areas from concept art to animation and modelling. Unusually for such a gifted artist he is also technically superb who brings his keen insight to any problem. And the best part is he's also a great guy who is a pleasure to work with.
I worked with Johnni for a number of years at Rare, and he will be sourly missed. Everyone liked working with him and his work was always of a extremely high standard. He's a true artist with many skills, but more than that a great team player. You couldn't ask for a better work colleague. I wish him the best of luck.
Open to new roles
TODO(johnni): case-study text — the problem, what you did, and the result.
Placeholder: keep it short, a hiring manager skims.